#direct3d12
Live, measured metrics for the hashtag #direct3d12 from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #direct3d12
This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.
Day-by-day usage
measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-28 00:14 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-28 00:14 UTCNo related tags with measured usage found for #direct3d12.
Live pulse
measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-28 00:14 UTCEverything below is measured over the latest 3 public posts (spanning ~41653 hours).
Posting hours (UTC)
Languages: English (3)
Avg boosts / post: 3.7
Top of the latest posts
🔥 We are excited to release #AMD Capsaicin Framework, our #Direct3D12-based research framework for real-time #graphics. Learn how to develop + test new #rendering algorithms, as we did with our GI-1.0 solution for real-time Global Illumina
https://devblogs.microsoft.com/directx/introducing-advanced-shader-delivery/ holy shit why are they solving the wrong problem still 🤦 we're not getting out of this mess for another decade PSOs need to be fully and thoroughly nuked from the
DXGI Winsys Comes To #Mesa3D For Better Performance Atop #Direct3D12 https://col.la/gh4t6
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/direct3d12