#directx12
Live, measured metrics for the hashtag #directx12 from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #directx12
This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.
Day-by-day usage
measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-28 00:41 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-28 00:41 UTCLive pulse
measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-28 00:41 UTCEverything below is measured over the latest 40 public posts (spanning ~18070 hours).
Posting hours (UTC) — busiest: 10:00
Languages: English (23) · French (11) · Italian (2) · Russian (2) · German (1)
Avg boosts / post: 1.3
Top of the latest posts
Introducing AMD Smoldr, our open-source CLI to run #DirectX12 HLSL from simple text scripts. 🛠️ Compile shaders, create resources & pipelines ⚙️ Dispatch compute & ray tracing 🐞 Prototype/debug without C++ Faster iteration for DX12 devs �
TIL about DirectX12 offline. An important util when you run your win64 ENV on an airgapped simulation station. I download only from Linux or *BSD Its simple ` git clone https://github.com/naxl/directx12offline.git cd directx12offline ` >> g
Anyone know how to force #Steam #Proton to use #DXVK for #DirectX12 ? #Gaming #Linux #NixOS
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/directx12