#dxr
Live, measured metrics for the hashtag #dxr from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #dxr
This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.
Day-by-day usage
measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-29 16:47 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-29 16:47 UTCLive pulse
measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-29 16:47 UTCEverything below is measured over the latest 6 public posts (spanning ~35451 hours).
Posting hours (UTC)
Languages: English (5) · Spanish (1)
Avg boosts / post: 2.8
Top of the latest posts
I'm excited to share the new Embree4 + SYCL backend I added to ChameleonRT to support the Intel Arc-series GPUs: https://github.com/Twinklebear/ChameleonRT#embree4--sycl , https://github.com/Twinklebear/ChameleonRT/tree/master/backends/embr
After close collaboration with #LunarG, we are thrilled to announce the addition of #D3D12 and #DXR support to GFXReconstruct! ✨GFXReconstruct is LunarG's #opensource tool that captures and replays GPU workloads 🌝 Find out more in our late
Our fantastic #Radeon #Developer Tool Suite helps you to analyze and #optimize #DirectX12 and #Vulkan games on PC 🛠️ At #GDC23 we're showcasing the #tools and sharing what's new, including our work with #LunarG for #DXR support in GFXRecon
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/dxr