#Egaming
Live, measured metrics for the hashtag #Egaming from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #egaming
This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.
Day-by-day usage
measured · mastodon.social (Mastodon public tags API) · fetched 2026-10-14 17:26 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · mastodon.social (Mastodon public search API) · fetched 2026-10-14 17:26 UTCNo related tags with measured usage found for #egaming.
Live pulse
measured · mastodon.social (Mastodon tag timeline) · fetched 2026-10-14 17:26 UTCEverything below is measured over the latest 40 public posts (spanning ~14293 hours).
Posting hours (UTC) — busiest: 08:00
Languages: Chinese (37) · English (2)
Avg boosts / post: 0.4
Top of the latest posts
《#珊瑚岛》Coral Island https://www.mobygames.com/game/193190 我以前评价好多款种田游戏是「3D星露谷」,本作是真的3D星露谷,上手感觉无比熟悉,仿佛星露谷十周年找另外的团队用3D重制的作品 游戏大量使用了环保主题,无论是作为基础资源加入采集和加工全流程的垃圾废弃物,还是剧情中清除石油污染、清理海底垃圾等等 只是单单3D化就带给游戏庞大的游玩容量,初上手时惊叹地图场景之丰富、物件细节之繁多,一边玩一边听电脑风扇全速狂转( 在游
很多独立游戏开发者会忽略(或者没有精力处理)帧动画设计,可能直接就用代码实现了 这是很影响游戏观感、让游戏显得粗糙和廉价的一大原因,帧动画不匹配画面质感 比如 #像素游戏 的帧动画一定要做抽帧,哪怕是 #星之海 和 #风来之国 这种精细像素,角色的动作、待机姿态、道具互动等帧动画也都是抽帧的,让「时间上的粗颗粒感」匹配画面上像素的颗粒感 不这样做搞出来就会非常怪、画面看起来非常「油滑」 哪怕 #星露谷物语 这样的一人开发作品,帧动画的设计也花了心思,它很多场景下动画只有两帧(
https://www.youtube.com/watch?v=WVgUe3qSU9k ……任天堂着实有点颠了 NS游戏跑在NS2上不是以原生方式运行的,而是需要一个转移层 原因是NS2的GPU架构和NS1差别非常大,着色器指令之类的无法兼容 ………… 既然这样为什么不直接换其他价格更低的ARM架构soc???反正都要换GPU编程技术,非要吊死在英伟达这棵坑遍业界的臭椿上??? 非常不解 (context:过往任天堂新机型兼容前时代游戏的方法都是往主板上直接塞一颗上一代soc
What “egaming” means
WikipediaEsports, short for electronic sports, is a form of competition using video games. Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, played individually or as teams.
“Esports” on Wikipedia (CC BY-SA) →#egaming across platforms
every network with a public tag surfaceFollow #egaming straight to each platform’s own tag page. Where a platform publishes open data we measure it above; the rest lock their numbers behind paid APIs, so we link rather than guess.
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/egaming