#enginedev
Live, measured metrics for the hashtag #enginedev from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #enginedev
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Day-by-day usage
measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-28 01:08 UTC15 uses by 4 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-28 01:08 UTCLive pulse
measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-28 01:08 UTCEverything below is measured over the latest 40 public posts (spanning ~1737 hours).
Posting hours (UTC) — busiest: 18:00
Languages: English (40)
Avg boosts / post: 0
Used together with
Top of the latest posts
making some progress with rig processing - added conditional tagging for now there's only face count for vertices/edges and part count for faces, so it's possible to find outlines and inner vertices/edges - added conversion to polygons/poly
created a terrain test the result mostly seems fine, except for the weird overlap in the middle turned out that the convex polygon check wasn't detecting 180 degree turns #gamedev #enginedev
moved to triangle check (#verts <= 3) for determining the validity of the initially generated areas as the old angle check was failing this required fixing issues with link generation so that it's much closer to 100% correct - issue 1: forg
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/enginedev