#fightcade
Live, measured metrics for the hashtag #fightcade from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #fightcade
This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.
Day-by-day usage
measured · fosstodon.org (Mastodon public tags API) · fetched 2026-10-19 06:37 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · fosstodon.org (Mastodon public search API) · fetched 2026-10-19 06:37 UTCNo related tags with measured usage found for #fightcade.
Live pulse
measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-10-19 06:37 UTCEverything below is measured over the latest 40 public posts (spanning ~26947 hours).
Posting hours (UTC) — busiest: 04:00
Languages: English (10) · Portuguese (1) · Spanish (1)
Avg boosts / post: 0.6
Top of the latest posts
I don't usually bother advertising my #Twitch streams here on the Fediverse (I'm essentially a retired streamer, not really trying to grow my audience), but I figured that if there are any fighting-game fans around, they might be interested
Wait, I literally JUST found out that #Fightcade does lobbies and matchmaking! Never used it before. Does it also work for modern games that don't have any online options, like Heatwave? #FGC I almost exclusively play Discord fighters but I
Hi @jorge Great stuff with #Fightcade - 5 stars 1/ I'd like to talk about #community and something active among users. Like a #voice chat #forum with some anonymising voice (slightly) to prevent abuse but still sound quite normal, And voice
What “fightcade” means
WikipediaFightcade is a software client used to enable online play for various arcade and home console systems through emulation. Fightcade utilizes networking middleware GGPO to mitigate the effects of network latency on gameplay, and functions as a successor of GGPO's now-defunct matchmaking client.
“Fightcade” on Wikipedia (CC BY-SA) →#fightcade across platforms
every network with a public tag surfaceFollow #fightcade straight to each platform’s own tag page. Where a platform publishes open data we measure it above; the rest lock their numbers behind paid APIs, so we link rather than guess.
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/fightcade