#flsg
Live, measured metrics for the hashtag #flsg from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #flsg
This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.
Day-by-day usage
measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-27 06:55 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-27 06:55 UTCNo related tags with measured usage found for #flsg.
Live pulse
measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-27 06:55 UTCEverything below is measured over the latest 29 public posts (spanning ~12453 hours).
Posting hours (UTC) — busiest: 04:00
Languages: Chinese (29)
Avg boosts / post: 0.1
Top of the latest posts
首先我很不想玩丝国制作团队出品的种田游戏,受不了各种有意识无意识的汉族沙文主义恶臭,因此想看看同样作为农耕文明的人口大国,印度如何处理这类体裁的游戏 从 #牧场物语 到 #星露谷物语,整个 #fLSG 类目都充斥着城市中产对乡村生活的凝视与想象,是 #cottagecore 的某种演练。本作优秀的地方在于尽管也极大美化了乡村生活的磨难,但对于阶级差异、农耕生活拮据是没有回避的。给我冲击最大的一点是,游戏中的作物种植不像传统像素种田游戏那样的填格子(这一点对像素游戏无可厚非,但
之前搜攻略的时候搜到了一个 #牧场物语 主题攻略站 网站关于 #閃耀太陽與夥伴們 的交互介绍里也提到了使用触屏远比使用按键方便的特性 https://fogu.com/hm8/basics/controls_and_menus.php #电子游艺 #EGaming #fLSG #StoryofSeasons #HarvestMoon #牧場物語 #SunshineIslands #HarvestMoonDS
另外还有一些对游戏交互的感受 #閃耀太陽與夥伴們 一方面在充分利用 #NDS 的独特机能,比如各种向麦克风吹气、在触屏上划动等的小游戏;另一方面却又明显有着很多作为新平台新交互范式过渡期而必然出现的不成熟 比如四个装备槽位可以用肩键轮切(只能单向)也可以触屏直接点按想要的,但初次点按只是选中,要再次点击才能使用。一模一样的问题在当年nokia推出s60v5从按键交互转向触屏交互时同样出现过 随着范式迭代,掌机也如同手机一样到达了一个高度相似化的原型,单块横向宽屏+按键操控为主
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/flsg