#framegen
Live, measured metrics for the hashtag #framegen from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #framegen
This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.
Day-by-day usage
measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-28 10:19 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-28 10:19 UTCLive pulse
measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-28 10:19 UTCEverything below is measured over the latest 13 public posts (spanning ~23401 hours).
Posting hours (UTC) — busiest: 08:00
Languages: German (8) · English (5)
Avg boosts / post: 0.6
Top of the latest posts
AMD Fluid Motion Frames 2: Preview-Treiber mit neuem AFMF ist überraschend verfügbar https://www.computerbase.de/2024-07/amd-fluid-motion-frames-2-preview-treiber-mit-neuem-afmf-ist-ueberraschend-verfuegbar/ #AMD #AFMF #FrameGen #FluidMotio
Also, THIS nonsense! WHY EXACTLY is #Steam downloading a gigabyte of shader pre-caches, despite the established #BestPractice of NOT interrupting #Shader #Compilation upon #Game startup? #Stalker2 WILL recompile those, locally, most likely.
This is madness. This focus of AA/AAA studios on Unreal and framegen is going to be to the detriment of a lot of gaming. Frame Generation Doesn't Fix Bad Performance https://www.youtube.com/watch?v=Dn9zNs0XZDk #Unreal #FrameGen #Videogames
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/framegen