#fzeroclimax
Live, measured metrics for the hashtag #fzeroclimax from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #fzeroclimax
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Day-by-day usage
measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-28 03:49 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-28 03:49 UTCNo related tags with measured usage found for #fzeroclimax.
Live pulse
measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-28 03:49 UTCEverything below is measured over the latest 3 public posts (spanning ~2052 hours).
Posting hours (UTC)
Languages: English (3)
Avg boosts / post: 1
Top of the latest posts
It made its debut on Switch Online last week - The recent Switch Online + Expansion Pack release F-Zero Climax is celebrating its 20th anniversary tomorrow. #FZEROClimax https://gamesense.co/game/f-zero-climax/news/discuss/f-zero-climax-cel
After about 20 years, F-Zero Climax has finally released outside of Japan! Let’s check it out! https://youtu.be/ZUdLhCm9YG0 #fzero #fzeroclimax #nintendo #gba #gameboy #gameboyadvance #nintendoswitch #switch #nintendoswitchonline #nso #game
I always find it interesting that the only F-Zero "games" that included track editors were the Japanese only released F-Zero X Expansion Pack for the 64DD (which also included creating your own vehicle) and F-Zero Climax for GameBoy Advance
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/fzeroclimax