#gamedevtips
Live, measured metrics for the hashtag #gamedevtips from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #gamedevtips
This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.
Day-by-day usage
measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-27 23:31 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-27 23:31 UTCNo related tags with measured usage found for #gamedevtips.
Live pulse
measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-27 23:31 UTCEverything below is measured over the latest 16 public posts (spanning ~35201 hours).
Posting hours (UTC) — busiest: 15:00
Languages: English (14) · German (1)
Avg boosts / post: 1.5
Top of the latest posts
It's been EIGHT years since I started making online educational content. 📚 📄 200+ articles 📹 50+ videos 🎮 50+ gigs 📢 10+ events If anything I've done helped you on your gamedev journey, PLEASE consider supporting my work on Patreon! 👇
A small Godot tip if you want to have nodes (ex: debug button) that only exists when the game runs in the editor (ex: by pressing F5), use: ✅ OS.has_feature("editor") ❌ Engine .is_editor_hint() Is for "@ tool" scripts inside editor. #godote
Evolution is one of the most powerful tools that we have at our disposal. 🧬 So powerful, in fact, that is powered all the biodiversity around us. 🦠 This tutorial series teaches how to harness the power of evolution to solve a variety of d
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/gamedevtips