#gamelocalization
Live, measured metrics for the hashtag #gamelocalization from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #gamelocalization
This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.
Day-by-day usage
measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-27 02:27 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-27 02:27 UTCNo related tags with measured usage found for #gamelocalization.
Live pulse
measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-27 02:27 UTCEverything below is measured over the latest 33 public posts (spanning ~27515 hours).
Posting hours (UTC) — busiest: 09:00
Languages: English (32) · Ukrainian (1)
Avg boosts / post: 0.2
Top of the latest posts
S.M.A.L.L. Engine v0.3.0 – Major update for #RPGMaker MV/MZ! 🚀 Now with: 🎨 2 themes 📁 Create mods from GUI 📤 Export all game texts to CSV 🔗 Author social links 🖼️ #Mod thumbnails 🎮 Full MZ support ... 🔗 https://www.patreon.com/posts
#GameLocalization #CJK #Japanese #GameDev #NintendoSwitch #Loekalization #IndieGames
Full breakdown in the blog: every figure sourced, the emails as screenshots, and Dutch, German and Japanese law spelled out. Read it here: https://www.loekalization.com/blog/blog/2026/06/30/stacking-supermarket-shelves-pays-twice-as-much-as
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/gamelocalization