#gamenarrative
Live, measured metrics for the hashtag #gamenarrative from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #gamenarrative
This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.
Day-by-day usage
measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-27 16:38 UTC2 uses by 1 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-27 16:38 UTCLive pulse
measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-27 16:38 UTCEverything below is measured over the latest 31 public posts (spanning ~32491 hours).
Posting hours (UTC) — busiest: 12:00
Languages: English (30) · French (1)
Avg boosts / post: 1.1
Top of the latest posts
Anyone able to point me toward any long-form discussions on story in 2D platformers? I'm especially interested in elements of plot, pacing, character, and methods of communicating the narrative to the player! Bonus points if the discussion
Our full interview with Game Rant is now live! https://gamerant.com/cyber-knights-interview-stealth-heist-gameplay-procedurally-generated-stories/ How we succeed with Early Access, shaking up conventions in turn-based tactics, our custom-bu
Worldbuilding as a top-down rogue-like: start with some kernel idea, then use the verbs of the story/game to explore outwards, finding dark spaces (questions), and exploring into those spaces to discover new ground, which in turn is shaped
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/gamenarrative