#glfw
Live, measured metrics for the hashtag #glfw from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #glfw
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Day-by-day usage
measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-28 03:57 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-28 03:57 UTCLive pulse
measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-28 03:57 UTCEverything below is measured over the latest 40 public posts (spanning ~20710 hours).
Posting hours (UTC) — busiest: 22:00
Languages: English (36) · Russian (4)
Avg boosts / post: 0.4
Top of the latest posts
That's interesting. A window using assembly with GLFW :) I'm surprised how few lines it needs to do that. Fit on one screen. Binary is 1546 bytes I'm back to my bare-metal OS for now but... I will do some tests and perhaps port my (waiting
Happy to announce the release of WebGPU Shader Toy. You can try it in your browser: https://pongasoft.github.io/webgpu-shader-toy/ Video: https://www.youtube.com/watch?v=DZjFbFUaxy8 #webgpu #wasm #emscripten #glfw #browser #shader
Very early prototype of my attempt at building something like a shader toy for WebGPU in the browser. Technologies used: * emscripten (c++) for the compiler * contrib.glfw3 for the GLFW implementation (multi / resizable windows) * ImGui in
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/glfw