#glypha
Live, measured metrics for the hashtag #glypha from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #glypha
This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.
Day-by-day usage
measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-27 10:11 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-27 10:11 UTCLive pulse
measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-27 10:11 UTCEverything below is measured over the latest 3 public posts (spanning ~21868 hours).
Posting hours (UTC)
Languages: English (3)
Avg boosts / post: 2.7
Top of the latest posts
Still just blown away that John Calhoun, the guy who made Glider (and several other games in this post on Mac games I'm researching and writing) is still active online with his blog/site https://www.engineersneedart.com and he's put a bunch
I have updated my page honoring the #Glypha series with a link to the new Steam release (see upthread) and a couple more ancient versions I recently found on old Mac CD-ROMs: https://boredzo.org/glypha #VintageMac #RetroGaming
With many thanks to @Maclibrarian , I got to play the new and polished port of the classic Mac game Glypha. If it sucked, I'd call it Dollar General Joust, but it doesn't, so I'm calling it Mac Joust. The gameplay is fast and intense, with
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/glypha