#godotgame
Live, measured metrics for the hashtag #godotgame from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #godotgame
This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.
Day-by-day usage
measured · mas.to (Mastodon public tags API) · fetched 2026-07-29 15:43 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · mas.to (Mastodon public search API) · fetched 2026-07-29 15:43 UTCLive pulse
measured · mas.to (Mastodon tag timeline) · fetched 2026-07-29 15:43 UTCEverything below is measured over the latest 8 public posts (spanning ~18329 hours).
Posting hours (UTC)
Languages: Spanish (4) · English (3) · German (1)
Avg boosts / post: 1.9
Top of the latest posts
Based on the video about making a better jump system, I realized that I could take a similar approach to calculate acceleration and friction setting a velocity and time 🤓 This way instead of trial and error trying to get the perfect accele
@joelmartinez That one thing that I want to add about #Godot :godot: that #GodotEngine is actually a #GodotGame. By that I mean the IDE that you are using while #indiedev ing is actually Godot Games with Editor options on, and your exported
En el videojuego Thrive, tomamos el control de un organismo que tenemos que evolucionar para adaptarse a un entorno alienígena y competir contra otras especies. Es software libre pero podéis comprarlo en Steam para apoyar el proyecto y a su
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/godotgame