#godotgamedev

Live, measured metrics for the hashtag #godotgamedev from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.

hashtag.org network · sponsored

Own #godotgamedev

This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.

$5.00/ year · 12-character #name
Claim #godotgamedev$5.00/yrBuy on hashtag.space (web3)
card via hashtag.org · tokens via hashtag.space
0
Uses / 7 days
Mastodon
0
Accounts / 7 days
Mastodon
7
Recent posts
Mastodon
~0/hr
Recent pace
Mastodon · last 7
0.1
Avg reactions / post
Mastodon · last 7

Day-by-day usage

measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-31 07:58 UTC
0
07-25
0
07-26
0
07-27
0
07-28
0
07-29
0
07-30
0
07-31

0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.

Related hashtags

measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-31 07:58 UTC

No related tags with measured usage found for #godotgamedev.

Live pulse

measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-31 07:58 UTC

Everything below is measured over the latest 7 public posts (spanning ~5216 hours).

Top of the latest posts

  • Did you know that #Godot 4.3/4.4 offers 4 different methods for processing device Inputs? _Input() is only recommended in certain cases. But where do you put gameplay relevant controls? Learn more: https://www.youtube.com/watch?v=xY4nFpvmyD

    TruelyMostWanted@[email protected]112024-12-19 13:44 UTCView post →
  • As of #Godot Engine 4.5 you can now use "Script Backtracing" in GDScript - allowing to see callstacks of the methods directly and printing them to the console. Subtitles available https://www.youtube.com/watch?v=5diuSt1qrXs #GodotEngine #Go

    TruelyMostWanted@[email protected]022025-07-10 18:26 UTCView post →
  • At #GodotCon a first .NET web prototype was presented! There is hope to see .NET Web Exports as early as #Godot 4.5 , 4.6 or even later as of 4.7! Follow the PR on GitHub! https://www.youtube.com/watch?v=todRzm0FUs0 #GodotEngine #Godot4 #In

    TruelyMostWanted@[email protected]002025-05-16 15:33 UTCView post →

Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/godotgamedev