#godotgamedev
Live, measured metrics for the hashtag #godotgamedev from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #godotgamedev
This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.
Day-by-day usage
measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-31 07:58 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-31 07:58 UTCNo related tags with measured usage found for #godotgamedev.
Live pulse
measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-31 07:58 UTCEverything below is measured over the latest 7 public posts (spanning ~5216 hours).
Posting hours (UTC)
Languages: English (7)
Avg boosts / post: 1.4
Top of the latest posts
Did you know that #Godot 4.3/4.4 offers 4 different methods for processing device Inputs? _Input() is only recommended in certain cases. But where do you put gameplay relevant controls? Learn more: https://www.youtube.com/watch?v=xY4nFpvmyD
As of #Godot Engine 4.5 you can now use "Script Backtracing" in GDScript - allowing to see callstacks of the methods directly and printing them to the console. Subtitles available https://www.youtube.com/watch?v=5diuSt1qrXs #GodotEngine #Go
At #GodotCon a first .NET web prototype was presented! There is hope to see .NET Web Exports as early as #Godot 4.5 , 4.6 or even later as of 4.7! Follow the PR on GitHub! https://www.youtube.com/watch?v=todRzm0FUs0 #GodotEngine #Godot4 #In
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/godotgamedev