#goggalaxy2
Live, measured metrics for the hashtag #goggalaxy2 from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #goggalaxy2
This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.
Day-by-day usage
measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-31 11:58 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-31 11:58 UTCNo related tags with measured usage found for #goggalaxy2.
Live pulse
measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-31 11:58 UTCEverything below is measured over the latest 4 public posts (spanning ~429 hours).
Posting hours (UTC)
Languages: English (4)
Avg boosts / post: 1.3
Top of the latest posts
Yet another reason why I prefer Playnite over GoG Galaxy 2.0 Playnite has more libraries synced, btw. #Playnite #GoGGalaxy2 #Gaming #VideoGames #ShareYourGames
WOW You can NOT press the "Play" button for custom games in GoG Galaxy, if the GoG servers are offline. What the actual flying fuck?! :blobcatdizzy: Another reason to fully swap over to Playnite :blobcatthink: Edit: Apparently the buttons w
Also the Battle.net plugin needs the login credentials after every restart of the application or longer periods of being idle. But that's Blizzard's fault. It's the same for the GoG Galaxy 2.0 plugin. #Playnite #OpenSource #FOSS #GoGGalaxy2
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/goggalaxy2