#goldsrc

Live, measured metrics for the hashtag #goldsrc from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.

hashtag.org network · sponsored

Own #goldsrc

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$240.06/ year · 7-character #name
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0
Uses / 7 days
Mastodon
0
Accounts / 7 days
Mastodon
33
Recent posts
Mastodon
~0/hr
Recent pace
Mastodon · last 33
0.1
Avg reactions / post
Mastodon · last 33
—
Reddit posts / month
Reddit search
—
Open-web mentions
hashtag.org Firehose

Day-by-day usage

measured · fosstodon.org (Mastodon public tags API) · fetched 2026-09-27 08:04 UTC
0
09-21
0
09-22
0
09-23
0
09-24
0
09-25
0
09-26
0
09-27

0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.

Related hashtags

measured · fosstodon.org (Mastodon public search API) · fetched 2026-09-27 08:04 UTC

No related tags with measured usage found for #goldsrc.

Live pulse

measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-09-27 08:04 UTC

Everything below is measured over the latest 33 public posts (spanning ~29241 hours).

Posting hours (UTC) — busiest: 19:00

00:0012:0023:00

Languages: English (11) · Russian (1) · French (1)

Avg boosts / post: 0.6

Top of the latest posts

  • Made a seesaw with wonkyyyy physics. #xash3d #halflife #goldsrc #twhl #retro #fps #gaming #TrenchBroom

    Jakub M@[email protected]♥ 2↻ 22025-11-14 15:28 UTCView post →
  • #xash3d #halflife #goldsrc #twhl #TWHLTower #retro #fps #gaming

    Jakub M@[email protected]♥ 1↻ 12025-11-12 05:55 UTCView post →
  • I'm not sure if I like this game anymore... #xash3d #halflife #goldsrc #twhl #TWHLTower #retro #fps #gaming

    Jakub M@[email protected]♥ 1↻ 02025-11-12 02:39 UTCView post →

What “goldsrc” means

Wikipedia

GoldSrc is a proprietary game engine developed by Valve. At its core, GoldSrc is a heavily modified version of id Software's Quake engine. It made its debut in 1998 with Half-Life and powered future games developed by or with oversight from Valve, including Half-Life's expansions, Day of Defeat and games in the Counter-Strike series. GoldSrc was succeeded by the Source engine with the releases of Half-Life: Source, Half-Life 2, and Counter-Strike: Source in 2004.

“GoldSrc” on Wikipedia (CC BY-SA) →

#goldsrc across platforms

every network with a public tag surface

Follow #goldsrc straight to each platform’s own tag page. Where a platform publishes open data we measure it above; the rest lock their numbers behind paid APIs, so we link rather than guess.

Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/goldsrc