#goldsrc
Live, measured metrics for the hashtag #goldsrc from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #goldsrc
This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.
Day-by-day usage
measured · fosstodon.org (Mastodon public tags API) · fetched 2026-09-27 08:04 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · fosstodon.org (Mastodon public search API) · fetched 2026-09-27 08:04 UTCNo related tags with measured usage found for #goldsrc.
Live pulse
measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-09-27 08:04 UTCEverything below is measured over the latest 33 public posts (spanning ~29241 hours).
Posting hours (UTC) — busiest: 19:00
Languages: English (11) · Russian (1) · French (1)
Avg boosts / post: 0.6
Top of the latest posts
Made a seesaw with wonkyyyy physics. #xash3d #halflife #goldsrc #twhl #retro #fps #gaming #TrenchBroom
#xash3d #halflife #goldsrc #twhl #TWHLTower #retro #fps #gaming
I'm not sure if I like this game anymore... #xash3d #halflife #goldsrc #twhl #TWHLTower #retro #fps #gaming
What “goldsrc” means
WikipediaGoldSrc is a proprietary game engine developed by Valve. At its core, GoldSrc is a heavily modified version of id Software's Quake engine. It made its debut in 1998 with Half-Life and powered future games developed by or with oversight from Valve, including Half-Life's expansions, Day of Defeat and games in the Counter-Strike series. GoldSrc was succeeded by the Source engine with the releases of Half-Life: Source, Half-Life 2, and Counter-Strike: Source in 2004.
“GoldSrc” on Wikipedia (CC BY-SA) →#goldsrc across platforms
every network with a public tag surfaceFollow #goldsrc straight to each platform’s own tag page. Where a platform publishes open data we measure it above; the rest lock their numbers behind paid APIs, so we link rather than guess.
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/goldsrc