#gpuprogramming
Live, measured metrics for the hashtag #gpuprogramming from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #gpuprogramming
This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.
Day-by-day usage
measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-27 11:59 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-27 11:59 UTCNo related tags with measured usage found for #gpuprogramming.
Live pulse
measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-27 11:59 UTCEverything below is measured over the latest 12 public posts (spanning ~61499 hours).
Posting hours (UTC) — busiest: 07:00
Languages: English (12)
Avg boosts / post: 0.8
Top of the latest posts
SPIR-V 1.6 Revision 7 has been released. See change log: https://registry.khronos.org/SPIR-V/specs/unified1/SPIRV.html#_changes_from_version_1_6_revision_6?utm_medium=social&utm_source=mastodon&utm_campaign=SPIR-V_1.6.7_Release&utm_content=
Emu, a language for programming GPUs, https://github.com/calebwin/emu. Very interesting approach! The language is embedded inside Rust, which offers a mature developer ecosystem (cargo, rustc, docs.rs etc.). Neat. #gpu #rustlang #gpuProgram
We will participate in a variety of exciting events on the last day of #ISC25, Friday, June 13 – stop by & join the discussion https://go.fzj.de/isc25 Workshops, talks & tutorials on #EdgeAI🤖, #Benchmarking📏, #ParallelProgramming👩💻, #G
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/gpuprogramming