#gstla
Live, measured metrics for the hashtag #gstla from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #gstla
This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.
Day-by-day usage
measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-28 00:31 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-28 00:31 UTCNo related tags with measured usage found for #gstla.
Live pulse
measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-28 00:31 UTCEverything below is measured over the latest 2 public posts (spanning ~251 hours).
Posting hours (UTC)
Languages: Chinese (2)
Avg boosts / post: 0
Top of the latest posts
玩到三分之一,游戏突然进入了开放世界……而且非常怪的是前三分之一明明是非常清晰的线性剧情,看攻略后三分之一也是线性剧情,中间突然插这么一竿子就感觉是剧情断线和卡档。 前三分之一的剧情最终指向解锁航船,然后指出了航船的第一个目的地,但完成对应任务后就完全没有任何引导了,攻略书和walkthrough影片都是直奔南极大陆,可是剧情并没有给出任何要去那里的提示或者伏笔啊,真的很怪 玩1的时候始终感觉这游戏有点熟悉但没抓到,这会儿终于恍然大悟,羸弱的剧情、故弄玄虚的解密、一个个任务挑
Golden Sun: The Lost Age 《#黄金の太陽 #失われし時代》 https://www.mobygames.com/game/8962 于是还是接续存档开始玩2了(其实应该叫下) 为了快速通关这次直接玩得汉化版,不得不说汉化质量其实挺一般,缺字、别字、语气奇怪等小毛病非常多,精灵、道具和技能名称翻译也不通顺 大概是因为卡带容量翻倍(16M),下部的地图复杂了很多,几乎到了不用穿墙金手指就反复跑图的程度,很是磨人。我刷经验到二十多级之后常开避免战斗,不想花一
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/gstla