#gunnerparade23
Live, measured metrics for the hashtag #gunnerparade23 from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
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Day-by-day usage
measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-30 09:21 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
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Live pulse
measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-30 09:21 UTCEverything below is measured over the latest 10 public posts (spanning ~98 hours).
Posting hours (UTC)
Languages: English (10)
Avg boosts / post: 0.1
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Top of the latest posts
I have a function called spawn_enemy_bullets() that's called by the emitters attached to the enemies in order to spawn bullets from their location. It currently doesn't take parameters, but it'd be neat to send it a string that specifies th
#gunnerparade23 Day 5: Enemies and Enemy Bullets (Basic) Enemies and basic bullet shots, woh! (*Yes*, there's no collisions between the player's hurtbox and the bullets yet but it's not hard to implement with GameMaker's built-in collision
And about those enemies and their bullet shots (because I ought to have that implemented soon), I'll try to make an emitter object to attach to enemies and have bullets shoot out of that. Then I'll be able to attach multiple emitters to ene
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