#highguard
Live, measured metrics for the hashtag #highguard from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #highguard
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Day-by-day usage
measured · mastodon.social (Mastodon public tags API) · fetched 2026-07-27 21:45 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · mastodon.social (Mastodon public search API) · fetched 2026-07-27 21:45 UTCLive pulse
measured · mastodon.social (Mastodon tag timeline) · fetched 2026-07-27 21:45 UTCEverything below is measured over the latest 40 public posts (spanning ~2797 hours).
Posting hours (UTC) — busiest: 12:00
Languages: English (25) · German (3) · Arabic (3) · Polish (2) · Italian (1) · Chinese (1)
Avg boosts / post: 0.2
Top of the latest posts
I really want to know the truth behind this game's development and launch. Highguard devs announce their shutting the game down after it failed to land with players https://www.polygon.com/highguard-shutting-down-servers-offline-steam-chart
'A real concern for millions and probably hundreds of millions of European citizens' - Stop Killing Games has its day in European Parliament and it seems to go very well https://fed.brid.gy/r/https://www.eurogamer.net/stop-killing-games-eur
"The thing we are trying to stop keeps happening": Highguard and other high-profile demises keep making the argument for Stop Killing Games - https://www.rockpapershotgun.com/the-thing-we-are-trying-to-stop-keeps-happening-highguard-and-oth
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/highguard