#hlsl

Live, measured metrics for the hashtag #hlsl from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.

hashtag.org network · sponsored

Own #hlsl

This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.

$2,449.80/ year · 4-character #name
Claim #hlsl$2,449.80/yrBuy on hashtag.space (web3)
card via hashtag.org · tokens via hashtag.space
0
Uses / 7 days
Mastodon
0
Accounts / 7 days
Mastodon
40
Recent posts
Mastodon
~0/hr
Recent pace
Mastodon · last 40
1.6
Avg reactions / post
Mastodon · last 40
Reddit posts / month
Reddit search
Open-web mentions
hashtag.org Firehose

Day-by-day usage

measured · mastodon.social (Mastodon public tags API) · fetched 2026-09-10 18:43 UTC
0
09-04
0
09-05
0
09-06
0
09-07
0
09-08
0
09-09
0
09-10

0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.

Related hashtags

measured · mastodon.social (Mastodon public search API) · fetched 2026-09-10 18:43 UTC

Live pulse

measured · mastodon.social (Mastodon tag timeline) · fetched 2026-09-10 18:43 UTC

Everything below is measured over the latest 40 public posts (spanning ~10937 hours).

Posting hours (UTC) — busiest: 20:00

00:0012:0023:00

Languages: English (32) · Russian (5) · German (1) · Chinese (Taiwan) (1) · Japanese (1)

Avg boosts / post: 1.4

Top of the latest posts

  • The Khronos Group is running a survey on the broader shader ecosystem — languages, tools, pain points, and where standardization is needed most. If you write shading code in any language (Slang, HLSL, GLSL, WGSL, etc.), your input helps sha

    Khronos Group@[email protected]14172026-06-26 15:00 UTCView post →
  • 2 weeks until our first @vvvv weekend #workshop with @remony in our space in #Berlin, all about particles and shaders and whatnot! So far we have 2 signups - with 3 more we can make it happen. Please spread the word! https://pixel-forest.co

    pixel.forest() Berlin@pixelforest772026-04-22 08:20 UTCView post →
  • "Burning Away Our Future" 38° C today... · · · Find the full 4k 60fps version on YouTube: https://youtu.be/Z0Dv-Vq0Tqk · · · #TiXL #realtime #newmediaart #abstractart #particles #livingpainting #creativecoding #hlsl #gpu #shader #procedural

    Thomas Maria Helzle@[email protected]712025-07-02 20:53 UTCView post →

What “hlsl” means

Wikipedia

The High-Level Shader Language or High-Level Shading Language (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher. It was developed alongside the Cg shading language from Nvidia. Early versions of the two languages were considered identical, only marketed differently.

High-Level Shader Language” on Wikipedia (CC BY-SA) →

#hlsl across platforms

every network with a public tag surface

Follow #hlsl straight to each platform’s own tag page. Where a platform publishes open data we measure it above; the rest lock their numbers behind paid APIs, so we link rather than guess.

Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/hlsl