#hylics
Live, measured metrics for the hashtag #hylics from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #hylics
This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.
Day-by-day usage
measured · mastodon.social (Mastodon public tags API) · fetched 2026-08-18 10:03 UTCNo measured public usage for #hylics in the last 7 days. That is a real result, and a good one to know: this hashtag is wide open right now. We show a dash before we ever show a made-up number. Browse the trending index for tags with live measurements.
Related hashtags
measured · mastodon.social (Mastodon public search API) · fetched 2026-08-18 10:03 UTCNo related tags with measured usage found for #hylics.
Live pulse
measured · Mastodon tag timeline · fetched 2026-08-18 10:03 UTCNo recent public posts found for #hylics on Mastodon. Nothing measured, so nothing shown.
What “hylics” means
WikipediaHylics is a 2015 role-playing video game developed and published by Mason Lindroth. It was released for Windows on August 4, 2015 through Itch.io and on October 2, 2015 through Steam. The game uses claymation graphics to depict a surreal world. A sequel, Hylics 2, was released in 2020. A third game is currently in development.
“Hylics” on Wikipedia (CC BY-SA) →#hylics across platforms
every network with a public tag surfaceFollow #hylics straight to each platform’s own tag page. Where a platform publishes open data we measure it above; the rest lock their numbers behind paid APIs, so we link rather than guess.
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/hylics