#hyperspeed
Live, measured metrics for the hashtag #hyperspeed from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #hyperspeed
This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.
Day-by-day usage
measured · fosstodon.org (Mastodon public tags API) · fetched 2026-08-14 14:24 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · fosstodon.org (Mastodon public search API) · fetched 2026-08-14 14:24 UTCLive pulse
measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-08-14 14:24 UTCEverything below is measured over the latest 4 public posts (spanning ~30942 hours).
Posting hours (UTC)
Languages: English (3) · German (1)
Avg boosts / post: 0.8
Top of the latest posts
🛤️🚇🎵 Oh wow, a website that lets you hear the Yamanote Line's *same old* #melodies twice as fast! Because who doesn't want to #experience Tokyo's favorite #railway loop as if they're in a hyper-speed #karaoke nightmare? 🙃🔊 https://www.
Q: What are the five (5) video games from the 20th Century that you want to be able to play again today? And why? * Maybe you no longer have time, or, there are no modern ports or adaptation. --- I'll start with mine. (in no particular orde
#TheProdigy #TheExperience #Hyperspeed https://invidious.snopyta.org/watch?v=_zfCVRVapgI&list=PL2BB49BDB91794198&index=4
What “hyperspeed” means
WikipediaHyperspeed is a space combat role-playing video game developed by MicroProse Software in 1991 for MS-DOS, and is a sequel to Lightspeed.
“Hyperspeed” on Wikipedia (CC BY-SA) →#hyperspeed across platforms
every network with a public tag surfaceFollow #hyperspeed straight to each platform’s own tag page. Where a platform publishes open data we measure it above; the rest lock their numbers behind paid APIs, so we link rather than guess.
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/hyperspeed