#hytale
Live, measured metrics for the hashtag #hytale from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #hytale
This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.
Day-by-day usage
measured · mastodon.social (Mastodon public tags API) · fetched 2026-10-24 19:11 UTC4 uses by 4 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · mastodon.social (Mastodon public search API) · fetched 2026-10-24 19:11 UTCLive pulse
measured · Mastodon tag timeline · fetched 2026-10-24 19:11 UTCNo recent public posts found for #hytale on Mastodon. Nothing measured, so nothing shown.
What “hytale” means
WikipediaHytale is a sandbox game developed and published by Canadian-Irish developer Hypixel Studios for Windows, macOS, and Linux. Set in the procedurally generated world of Orbis, it combines block-based construction with RPG-style combat and exploration, alongside support for community servers and server-side modding.
“Hytale” on Wikipedia (CC BY-SA) →#hytale across platforms
every network with a public tag surfaceFollow #hytale straight to each platform’s own tag page. Where a platform publishes open data we measure it above; the rest lock their numbers behind paid APIs, so we link rather than guess.
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/hytale