#indiegamesdev
Live, measured metrics for the hashtag #indiegamesdev from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #indiegamesdev
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Day-by-day usage
measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-27 10:03 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-27 10:03 UTCLive pulse
measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-27 10:03 UTCEverything below is measured over the latest 6 public posts (spanning ~31371 hours).
Posting hours (UTC)
Languages: English (4) · Italian (1) · French (1)
Avg boosts / post: 0.5
Top of the latest posts
The official nominations for the NeverMore Awards, are out! Is your favorite indie game on there? Voting is open until Wednesday. Vote today for your pick, and good luck to all the nominees! https://youtu.be/8dWdy6Daz4s?si=Yy2WhoJZ3MVnh4Jt
Brand new menu for Spirits of Baciu!✨ We’re beyond excited to bring you the new demo and can’t wait to play it ourselves!🐈⬛✨️😍 https://youtu.be/QgxFErDk-jE #indiegame #gamedev #gamedevelopment #workinprogress #gamedesign #behindthescene
I definitely feel this big time same situation, I have been thinking along similar lines. If I don't make a game with recognizable mechanics or to me a clearly presentable hook then I have to rely on existing hooks. If I'm not alone then yo
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/indiegamesdev