#iridiummoons

Live, measured metrics for the hashtag #iridiummoons from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.

hashtag.org network · sponsored

Own #iridiummoons

This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.

$5.00/ year · 12-character #name
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card via hashtag.org · tokens via hashtag.space
1
Uses / 7 days
Mastodon
1
Accounts / 7 days
Mastodon
40
Recent posts
Mastodon
~0/hr
Recent pace
Mastodon · last 40
0.1
Avg reactions / post
Mastodon · last 40

Day-by-day usage

measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-28 03:27 UTC
0
07-22
0
07-23
0
07-24
0
07-25
0
07-26
1
07-27
0
07-28

1 uses by 1 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.

Related hashtags

measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-28 03:27 UTC

No related tags with measured usage found for #iridiummoons.

Live pulse

measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-28 03:27 UTC

Everything below is measured over the latest 40 public posts (spanning ~1657 hours).

Posting hours (UTC) — busiest: 11:00

00:0012:0023:00

Languages: English (40)

Avg boosts / post: 0.2

Top of the latest posts

  • Making 3D models to generate a 2D texture image that has the correct shadows and highlights to create the appearance of depth is working beautifully and just as I hoped it would. Even in orthographic projection where all the objects stay in

    Yora@[email protected]202026-06-06 09:48 UTCView post →
  • This is still a good way off from being a great wall texture. But given this is my first attempt at a procedurally generated texture in Material Maker, I am feeling that this is definitely going to be the way forward as textures for #Iridiu

    Yora@[email protected]102026-06-20 20:47 UTCView post →
  • Now I also have my first shader that I made, which procedurally adds pixelated noise that matches the pixels of the underlying image texture. And I can turn this noise on and off while I am texture painting in Blender and no longer need to

    Yora@[email protected]102026-06-06 14:33 UTCView post →

Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/iridiummoons