#Kurushi
Live, measured metrics for the hashtag #Kurushi from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #kurushi
This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.
Day-by-day usage
measured · fosstodon.org (Mastodon public tags API) · fetched 2026-09-28 20:38 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · fosstodon.org (Mastodon public search API) · fetched 2026-09-28 20:38 UTCLive pulse
measured · Mastodon tag timeline · fetched 2026-09-28 20:38 UTCNo recent public posts found for #kurushi on Mastodon. Nothing measured, so nothing shown.
What “kurushi” means
WikipediaIntelligent Qube, also known as Kurushi in Europe, is a 1997 puzzle video game developed by G-Artists and published by Sony Computer Entertainment for the PlayStation. In the game, the player controls a character who must run around a platform made of cubes, clearing certain cubes as they approach. Cubes are "cleared" by marking a spot on the stage, waiting for the cube to roll on top of it, and then deactivating the marked spot.
“I.Q.: Intelligent Qube” on Wikipedia (CC BY-SA) →#kurushi across platforms
every network with a public tag surfaceFollow #kurushi straight to each platform’s own tag page. Where a platform publishes open data we measure it above; the rest lock their numbers behind paid APIs, so we link rather than guess.
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/kurushi