#leveldesign

Live, measured metrics for the hashtag #leveldesign from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.

hashtag.org network · sponsored

Own #leveldesign

This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.

$10.85/ year · 11-character #name
Claim #leveldesign$10.85/yrBuy on hashtag.space (web3)
card via hashtag.org · tokens via hashtag.space
0
Uses / 7 days
Mastodon
0
Accounts / 7 days
Mastodon
40
Recent posts
Mastodon
~0/hr
Recent pace
Mastodon · last 40
0.3
Avg reactions / post
Mastodon · last 40

Day-by-day usage

measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-29 00:21 UTC
0
07-23
0
07-24
0
07-25
0
07-26
0
07-27
0
07-28
0
07-29

0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.

Related hashtags

measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-29 00:21 UTC

Live pulse

measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-29 00:21 UTC

Everything below is measured over the latest 40 public posts (spanning ~2340 hours).

Posting hours (UTC) — busiest: 01:00

00:0012:0023:00

Languages: English (39) · German (1)

Avg boosts / post: 0.5

Top of the latest posts

  • 🐰 Grabbit 2 is out. 🐰 I rebuilt my physics placement tool from the ground up for Unity 6. Grab objects and they fall, stack and settle, right in the Editor. No setup needed! New in 2: Twenty new operations, Create and Select mode, collide

    Shru@[email protected]222026-07-06 19:27 UTCView post →
  • Worked way too long last night on lighting and encounters, and it's a lot of fun angles and loops. Now to finish details. #screenshotsaturday #leveldesign #gamedev #Quake

    ChrisHolden@[email protected]212026-05-09 15:28 UTCView post →
  • Blockout vs Couple days work modeling with Scythe Editor for UnrealEngine and materials in Substance Designer. UVs using Scythe's Hotspot feature is super quick! #gamedev #leveldesign #UE5 #unrealengine #screenshotsaturday

    ChrisHolden@[email protected]112026-07-18 15:07 UTCView post →

Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/leveldesign