#leveldesign
Live, measured metrics for the hashtag #leveldesign from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #leveldesign
This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.
Day-by-day usage
measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-29 00:21 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-29 00:21 UTCLive pulse
measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-29 00:21 UTCEverything below is measured over the latest 40 public posts (spanning ~2340 hours).
Posting hours (UTC) — busiest: 01:00
Languages: English (39) · German (1)
Avg boosts / post: 0.5
Top of the latest posts
🐰 Grabbit 2 is out. 🐰 I rebuilt my physics placement tool from the ground up for Unity 6. Grab objects and they fall, stack and settle, right in the Editor. No setup needed! New in 2: Twenty new operations, Create and Select mode, collide
Worked way too long last night on lighting and encounters, and it's a lot of fun angles and loops. Now to finish details. #screenshotsaturday #leveldesign #gamedev #Quake
Blockout vs Couple days work modeling with Scythe Editor for UnrealEngine and materials in Substance Designer. UVs using Scythe's Hotspot feature is super quick! #gamedev #leveldesign #UE5 #unrealengine #screenshotsaturday
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/leveldesign