#lise
Live, measured metrics for the hashtag #lise from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #lise
This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.
Day-by-day usage
measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-27 11:34 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-27 11:34 UTCLive pulse
measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-27 11:34 UTCEverything below is measured over the latest 40 public posts (spanning ~17235 hours).
Posting hours (UTC) — busiest: 03:00
Languages: English (37) · German (3)
Avg boosts / post: 0.4
Top of the latest posts
Version 0.18.0 of #Lisien, formerly #LiSE, the rules-based, time-traveling engine for life simulation games, has been released. https://clayote.itch.io/lisien/devlog/886357/v0180-big-rules This release improves support for rules that make a
Released LiSE 0.16.0 https://clayote.itch.io/lise/devlog/813642/0160-multiprocess-parallelism Originally I was going to wait for some UI improvements for the next release, but this felt too good to keep to myself: triggers for your game's r
@eng.function def find_path_somewhere(node): from networkx.algorithms import astar_path from math import sqrt x, y = node.location.name destx = 100 - int(x) desty = 100 - int(y) while (destx, desty) not in node.character.place: if destx < 9
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/lise