#llvmpipe
Live, measured metrics for the hashtag #llvmpipe from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #llvmpipe
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Day-by-day usage
measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-30 05:08 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-30 05:08 UTCNo related tags with measured usage found for #llvmpipe.
Live pulse
measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-30 05:08 UTCEverything below is measured over the latest 13 public posts (spanning ~42345 hours).
Posting hours (UTC) — busiest: 15:00
Languages: English (11)
Avg boosts / post: 0
Top of the latest posts
Okay.. I think I got the new API for #opencl's WorkGroupInfo figured out as it works quite nicely with #radeonsi now. Just missing implementations for #nouveau, #llvmpipe and #panfrost (and maybe the #iris one could be improved a little?) h
Casually running #Minecraft with 200GB of RAM allocated, and software rendering because I don't have the right GPU driver. Apparently the creators of #llvmpipe never thought that a game wouldn't want smooth textures, so they just didn't imp
I'm wondering if anybody can help me with this fiddly problem. I've been playing Death Stranding (which I got free through the Epic store a while back) using the Heroic Games Launcher. It was working perfectly, but suddenly I'm getting this
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/llvmpipe