#LordofHeroes
Live, measured metrics for the hashtag #LordofHeroes from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #lordofheroes
This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.
Day-by-day usage
measured · mas.to (Mastodon public tags API) · fetched 2026-10-07 10:24 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · mas.to (Mastodon public search API) · fetched 2026-10-07 10:24 UTCNo related tags with measured usage found for #lordofheroes.
Live pulse
measured · mas.to (Mastodon tag timeline) · fetched 2026-10-07 10:24 UTCEverything below is measured over the latest 9 public posts (spanning ~20889 hours).
Posting hours (UTC)
Languages: Korean (7) · English (2)
Avg boosts / post: 1.2
Top of the latest posts
https://www.youtube.com/watch?v=w9nWs-IsKOE Until the darkest night that I know We won't give it up🎵 N.Flying - Chance #music #recs #LordofHeroes
'로오히'는 콘솔로 나왔으면 좋았을 것 같다. 스토리의 템포라고 해야하나, 장르가 모바일 게임에는 안 맞는 느낌. 저는 그만 둔지 꽤 됐습니다. 다른 이유는 아니고, 매 시간 출석체크 하고 그러는 거에 시간과 자원(핸드폰 배터리, 데이터 등)을 계속 쏟는 것이 힘들어서. #게임 #로오히 #LordOfHeroes
빛 프라우와 어둠 프라우. 출격영상과 악몽의 어느 장면...ㅠㅠ #LordofHeroes #로드오브히어로즈 #로오히
#lordofheroes across platforms
every network with a public tag surfaceFollow #lordofheroes straight to each platform’s own tag page. Where a platform publishes open data we measure it above; the rest lock their numbers behind paid APIs, so we link rather than guess.
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/lordofheroes