#lzdoom
Live, measured metrics for the hashtag #lzdoom from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #lzdoom
This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.
Day-by-day usage
measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-28 05:26 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-28 05:26 UTCNo related tags with measured usage found for #lzdoom.
Live pulse
measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-28 05:26 UTCEverything below is measured over the latest 40 public posts (spanning ~4736 hours).
Posting hours (UTC) — busiest: 18:00
Languages: English (37)
Avg boosts / post: 0.4
Top of the latest posts
Yay finally got around to getting the 2025 summary video done, there was a bunch of stuff, way more than I thought. So ye, have a video, including some stuff I hadn't shown before. :> https://www.youtube.com/watch?v=k_hjmHtrmVk #gamedev #do
Recently released my first commercial game: Enigmatic Worlds! I got a bunch of fixes done too, and taking a break, but several updates are coming in the future, i got pleeeeenty of ideas left over for new monsters, new mechanics, new levels
yea still working on Mayhem Mansion 2, got a bit more to do before the beta release, so yea. :] https://www.youtube.com/watch?v=mLX_DgMkCyo #indiedev #gamedev #screenshotsaturday #uzdoom #lzdoom #gzdoom #doom #fps
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/lzdoom