#macroquad
Live, measured metrics for the hashtag #macroquad from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #macroquad
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Day-by-day usage
measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-27 07:32 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-27 07:32 UTCNo related tags with measured usage found for #macroquad.
Live pulse
measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-27 07:32 UTCEverything below is measured over the latest 40 public posts (spanning ~11928 hours).
Posting hours (UTC) — busiest: 14:00
Languages: English (37) · Chinese (Taiwan) (1) · Russian (1) · Japanese (1)
Avg boosts / post: 1.8
Top of the latest posts
The book release party yesterday was a great success. My book Game Development in Rust with Macroquad is now released! You can order it at the Lulu web shop. https://www.lulu.com/shop/olle-wreede-and-esther-arzola-and-peter-str%C3%B6mberg-a
I’ve implemented the roguelike game from Herbert Wolverson’s book Hands-on Rust using Macroquad for the graphics. The ECS used is still Legion, and the pathfinding is from bracket-lib. The code is available in the Rust GameDev working group
Last year I started to implement the raytracer from the book The Ray-Tracer Challenge from Pragmatic Programmer by Jamis Buck. It describes all concepts very well, and the implementation is done through cucumber test cases, so it can be fol
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/macroquad