#MeshEditing

Live, measured metrics for the hashtag #MeshEditing from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.

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0
Uses / 7 days
Mastodon
0
Accounts / 7 days
Mastodon
4
Recent posts
Mastodon
~0/hr
Recent pace
Mastodon · last 4
0.5
Avg reactions / post
Mastodon · last 4

Day-by-day usage

measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-29 13:33 UTC
0
07-23
0
07-24
0
07-25
0
07-26
0
07-27
0
07-28
0
07-29

0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.

Related hashtags

measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-29 13:33 UTC

No related tags with measured usage found for #meshediting.

Live pulse

measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-29 13:33 UTC

Everything below is measured over the latest 4 public posts (spanning ~22043 hours).

Posting hours (UTC)

00:0012:0023:00

Languages: English (4)

Avg boosts / post: 0.5

Top of the latest posts

  • I wrote a short article on how to do basic boolean operations in a slicer. https://janknizek.cz/post/basic-object-editing-in-slicer-aka-boolean #3dprinting #meshediting

    Honza@[email protected]112026-06-06 14:53 UTCView post →
  • 'Mesh Editing Directly In The Unity Editor?!' Wow, direct editing of meshes within the Unity editor exists through the #proBuilder package. No more round trips to Blender & back again. Seems like a slick party trick 👍. https://mindcreatesm

    mindCreatesMeaning@MindCreatesMeaning102024-01-22 05:54 UTCView post →
  • #GodotEngine #MeshEditing Found an addon here: https://github.com/mrpedrobraga/godot-mesh-maker It literally is mesh editing by face, edge or vertex. It's buggy, looks like hell, but the code is so short! It's some kind of magic. Just thoug

    dbat :godot:@[email protected]002025-03-08 10:08 UTCView post →

Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/meshediting