#mmodesign
Live, measured metrics for the hashtag #mmodesign from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #mmodesign
This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.
Day-by-day usage
measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-27 13:32 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-27 13:32 UTCNo related tags with measured usage found for #mmodesign.
Live pulse
measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-27 13:32 UTCEverything below is measured over the latest 2 public posts (spanning ~10760 hours).
Posting hours (UTC)
Languages: English (2)
Avg boosts / post: 0
Top of the latest posts
Wishlist STARS REACH and its living world Over the years, I've tried many ways of making living worlds. This video here explains how we are doing it on Stars Reach. Which you can now wishlist on Steam. https://www.youtube.com/watch?v=qeY4ER
Given older MMOs like Star Wars: The Old Republic and Star Trek Online update entire lighting systems, I wonder why nobody adds hair physics. Seems like that should be a fairly localized change to character rendering, no? Just something so
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/mmodesign