#mmos
Live, measured metrics for the hashtag #mmos from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #mmos
This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.
Day-by-day usage
measured · mastodon.social (Mastodon public tags API) · fetched 2026-09-29 01:41 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · mastodon.social (Mastodon public search API) · fetched 2026-09-29 01:41 UTCLive pulse
measured · mastodon.social (Mastodon tag timeline) · fetched 2026-09-29 01:41 UTCEverything below is measured over the latest 40 public posts (spanning ~8413 hours).
Posting hours (UTC) — busiest: 14:00
Languages: English (40)
Avg boosts / post: 0.9
Top of the latest posts
EverQuest Legends: The best laid plans of mice and cats… After all the thinking, deciding and prep I did, when I came to making my permanent live character, I tossed the dice. https://chasingdings.com/2026/07/30/everquest-legends-the-best-l
Dune Awakening: Packing up the base for good. The weird thing is, I'm not considering leaving because of the game. The game itself, is pretty good. https://chasingdings.com/2026/04/12/dune-awakening-packing-up-the-base-for-good/ #DuneAwaken
EverQuest Legends: Where’s the lore? Now I am become Tipa, the destroyer of EQL low level content. And I have questions. https://chasingdings.com/2026/08/02/everquest-legends-wheres-the-lore/ #Blaugust #Blaugust2026 #EverQuest #MMOs #EverQu
What “mmos” means
WikipediaA massively multiplayer online (MMO) game, sometimes referred to as an MMOG, is an online video game with a large number of players to interact in the same online game world. MMOs usually feature a huge, persistent open world, although there are games that differ. These games can be found for most network-capable platforms, including the personal computer, video game console, or smartphones and other mobile devices.
“Massively multiplayer online game” on Wikipedia (CC BY-SA) →#mmos across platforms
every network with a public tag surfaceFollow #mmos straight to each platform’s own tag page. Where a platform publishes open data we measure it above; the rest lock their numbers behind paid APIs, so we link rather than guess.
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/mmos