#motioninterpolation
Live, measured metrics for the hashtag #motioninterpolation from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #motioninterpolation
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Day-by-day usage
measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-28 08:56 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-28 08:56 UTCNo related tags with measured usage found for #motioninterpolation.
Live pulse
measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-28 08:56 UTCEverything below is measured over the latest 3 public posts (spanning ~21965 hours).
Posting hours (UTC)
Languages: English (2)
Avg boosts / post: 0.7
Top of the latest posts
#FSR 3.0 is slated to offer something called #FrameGeneration, which to me sounds a lot like #MotionInterpolation. As somebody who's been struggling for years for a way to upscale gameplay locked to 30 FPS, this might well be the holy grail
I figured - we should be able to do motion amplification with ffmpeg, since it has optical flow capabilities and tools. I can't find anything about that though. I'm looking for a FOSS way to do this. Motion amplification as explained by Ste
FInally I've found a guide for doing motion interpolation on Linux. ffmpeg seems to be the only option really. https://www.hellocatfood.com/misusing-ffmpegs-motion-interpolation-options/ #ffmpeg #slowmo #motioninterpolation
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/motioninterpolation