#mtrgame
Live, measured metrics for the hashtag #mtrgame from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #mtrgame
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Day-by-day usage
measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-28 04:41 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-28 04:41 UTCNo related tags with measured usage found for #mtrgame.
Live pulse
measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-28 04:41 UTCEverything below is measured over the latest 14 public posts (spanning ~1296 hours).
Posting hours (UTC) — busiest: 02:00
Languages: English (14)
Avg boosts / post: 1.3
Top of the latest posts
And tonight in #MTRGame updates, I have finished staging the sprite (easy because it's a single sprite with only varying expressions), staged the music, and gotten the website mostly set up and ready Counting that progress as a win for toda
Some more #MTRGame progress today... got the main menu worked out, exported the final sprite into the game, and set up a bunch of the other menus Tomorrow(-ish): A logo, maybe getting some game music in...? And then sprite staging and such
Annnd first draft of the #MTRGame script (for #BaraJam) is done, and that seems like a good place to call it tonight 17,501 words, and a more linear #VisualNovel than I usually write, but I'm still trying to ease back into it Anyway... prog
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/mtrgame