#myst
Live, measured metrics for the hashtag #myst from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #myst
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Day-by-day usage
measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-27 11:11 UTC1 uses by 1 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-27 11:11 UTCLive pulse
measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-27 11:11 UTCEverything below is measured over the latest 40 public posts (spanning ~2687 hours).
Posting hours (UTC) — busiest: 22:00
Languages: English (37) · French (1) · Spanish (1) · German (1)
Avg boosts / post: 15
Top of the latest posts
really happy to have discovered something hiding in plain sight for several years: robyn & rand miller's original Myst pitch document from 1991. it's a succinct work of art in itself. i'm surprised at how much of the world design was alread
okay so i found something pretty awesome the 3d scenes in Myst were all built using a mac modeller/renderer called Strata Vision 3D. i bought a boxed copy of this program with the intention of trying to recreate a model or two in the game,
this is not well known, so i thought i'd share this - way back in 2020, ars released a short interview with rand miller about myst and the challenges of the cd-rom format. it's mildly interesting, but obviously cut from a much larger tapest
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/myst