#mythica
Live, measured metrics for the hashtag #mythica from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #mythica
This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.
Day-by-day usage
measured · fosstodon.org (Mastodon public tags API) · fetched 2026-08-26 00:54 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · fosstodon.org (Mastodon public search API) · fetched 2026-08-26 00:54 UTCLive pulse
measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-08-26 00:54 UTCEverything below is measured over the latest 3 public posts (spanning ~19943 hours).
Posting hours (UTC)
Languages: English (3)
Avg boosts / post: 0.7
Top of the latest posts
I finally watched the first #Mythica film last night. As far as #badmovies (and #DNDmovies) go, its greatest sin is being so boring I can't believe it has five sequels. Why are you people encouraging them to keep making these films? https:/
#Marek Tribute https://www.youtube.com/watch?v=BFvxytf11ZE #movie #movies #mythica #fantasy #melaniestone
@Alexander_Anotherskip_Davis likely that is the real impetus behind Hasbro/WotC’s action. Whether your looking to #CR #LegendofVoxMachina, #Riddick, or #Mythica, you’re looking at better #DnD cross merchandising than anything #oTSR or #Hasb
What “mythica” means
WikipediaMythica was a never-released massively multiplayer online role-playing game based on Norse mythology. It was under development by Microsoft Game Studios (MGS) for Windows-running PCs until it was cancelled in early 2004. The game had been under development for over two years and had a development staff of forty at the time of cancellation.
“Mythica” on Wikipedia (CC BY-SA) →#mythica across platforms
every network with a public tag surfaceFollow #mythica straight to each platform’s own tag page. Where a platform publishes open data we measure it above; the rest lock their numbers behind paid APIs, so we link rather than guess.
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/mythica