#Nanite
Live, measured metrics for the hashtag #Nanite from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #nanite
This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.
Day-by-day usage
measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-28 20:37 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-28 20:37 UTCLive pulse
measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-28 20:37 UTCEverything below is measured over the latest 38 public posts (spanning ~28470 hours).
Posting hours (UTC) — busiest: 18:00
Languages: English (35) · Russian (1) · German (1) · French (1)
Avg boosts / post: 0.4
Top of the latest posts
Changelists 40280437 and 40871224 from #UnrealEngine 5.6 can save a lot of memory and install size on platforms that don't need #Nanite fallback meshes. We are on 5.5 in one of our projects, and don't plan to update to 5.6. I spent some hou
New devlog post about exporting voxel models to optimised glTF meshes for Unreal Nanite. There's a few technical details including some of the work arounds I use for issues with Nanite. https://www.enkisoftware.com/devlogpost-20250318-1-Exp
A simple Apparance procedural system, parameterised in numerous ways, to tune a mountain vista to perfection. #UnrealEngine #Nanite #GameDev #ProcGen
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/nanite