#neversoft
Live, measured metrics for the hashtag #neversoft from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #neversoft
This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.
Day-by-day usage
measured · fosstodon.org (Mastodon public tags API) · fetched 2026-08-01 18:15 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · fosstodon.org (Mastodon public search API) · fetched 2026-08-01 18:15 UTCLive pulse
measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-08-01 18:15 UTCEverything below is measured over the latest 8 public posts (spanning ~28991 hours).
Posting hours (UTC)
Languages: English (5) · French (2) · Spanish (1)
Avg boosts / post: 2.4
Top of the latest posts
Retro Gaming Ads Blast – Part 44 Welcome back readers, fellow geeks and electronic gaming fans! In this edition of the Retro Gaming Ads Blast (RGAB) series, we will take a look at another batch of retro gaming print ads from the 1980s to th
OG Neversoft was epic #game #gaming #retro #retrogaming #neversoft #tonyhawk
Bo Bayles found a previously unknown debug code in the Sega Saturn version of Skeleton Warriors — and got a little help from the cofounder of the game’s developer, Neversoft! Check out his article here: https://www.segasaturnshiro.com/2024/
What “neversoft” means
WikipediaNeversoft Entertainment, Inc. was an American video game developer based in Woodland Hills, California. The studio was founded by Joel Jewett, Mick West and Chris Ward in July 1994, and was acquired by Activision in October 1999. Initially, the studio worked with Playmates Toys, where it worked on the game Skeleton Warriors (1996), which was based on an animated television series of the same name. Throughout 1996, the studio grew, and worked on projects with Crystal Dynamics and Sony Computer En
“Neversoft” on Wikipedia (CC BY-SA) →#neversoft across platforms
every network with a public tag surfaceFollow #neversoft straight to each platform’s own tag page. Where a platform publishes open data we measure it above; the rest lock their numbers behind paid APIs, so we link rather than guess.
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/neversoft