#ombredev
Live, measured metrics for the hashtag #ombredev from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #ombredev
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Day-by-day usage
measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-28 04:07 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-28 04:07 UTCNo related tags with measured usage found for #ombredev.
Live pulse
measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-28 04:07 UTCEverything below is measured over the latest 23 public posts (spanning ~1316 hours).
Posting hours (UTC) — busiest: 12:00
Languages: French (23)
Avg boosts / post: 0.7
Used together with
Top of the latest posts
Ok so now it says if there's a suite or multiple time the same number. What I'll do next : -animation -redoing assets -calculating if opposing elements are used -writing down the result and damage -unpausing -adding joypad? #GodotEngine #Ga
I feel like I'm losing my mind, I think there should be a way to fill the if and elif functions through code with a for loop but I can't figure out how to inject code into my code. Apparently you can't put functions in variable in godot so
I'm back!! So now you can select the number you choose with the card you send and there's a timer, when the timer stops, it pauses and calculates how much damage you deal (in theory I haven't done that yet haha) #GodotEngine #Gamedev #Ombre
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/ombredev