#pathfinding

Live, measured metrics for the hashtag #pathfinding from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.

hashtag.org network · sponsored

Own #pathfinding

This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.

$10.85/ year · 11-character #name
Claim #pathfinding$10.85/yrBuy on hashtag.space (web3)
card via hashtag.org · tokens via hashtag.space
1
Uses / 7 days
Mastodon
1
Accounts / 7 days
Mastodon
40
Recent posts
Mastodon
~0/hr
Recent pace
Mastodon · last 40
0.8
Avg reactions / post
Mastodon · last 40
Reddit posts / month
Reddit search
Open-web mentions
hashtag.org Firehose

Day-by-day usage

measured · fosstodon.org (Mastodon public tags API) · fetched 2026-09-11 03:29 UTC
0
09-05
0
09-06
0
09-07
1
09-08
0
09-09
0
09-10
0
09-11

1 uses by 1 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.

Related hashtags

measured · fosstodon.org (Mastodon public search API) · fetched 2026-09-11 03:29 UTC

Live pulse

measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-09-11 03:29 UTC

Everything below is measured over the latest 40 public posts (spanning ~18666 hours).

Posting hours (UTC) — busiest: 00:00

00:0012:0023:00

Languages: English (39) · Russian (1)

Avg boosts / post: 0.9

Top of the latest posts

  • Some _very_ early algorithm concept/pre-viz sketches/explorations for the Tron Legacy (2010) intro sequence. They informed another concept/approach in which we applied a similar algorithm to progressively trace out edges of an initially inv

    Karsten Schmidt@[email protected]2472026-03-10 11:13 UTCView post →
  • Godot 4 / NavigationServer3D, three things: 1. First frame: map_get_path() returns [] silently. Iteration is 0. Poll map_get_iteration_id(). 2. map_get_path() stops at 4096 polygons by default. Big navmesh → path ends short, looks like a br

    Vav Labs@[email protected]322026-08-24 23:22 UTCView post →
  • I kept hitting the same five AStarGrid2D mistakes in Godot, so I wrote the reference I wanted — and built an interactive sandbox for the gotchas you have to *see*: corner-cutting across diagonal modes, weighted routing, and the jumping_enab

    Vav Labs@[email protected]332026-06-21 23:10 UTCView post →

What “pathfinding” means

Wikipedia

Pathfinding or pathing is the search, by a computer application, for the shortest route between two points. It is a more practical variant on solving mazes. This field of research is based heavily on Dijkstra's algorithm for finding the shortest path on a weighted graph.

Pathfinding” on Wikipedia (CC BY-SA) →

#pathfinding across platforms

every network with a public tag surface

Follow #pathfinding straight to each platform’s own tag page. Where a platform publishes open data we measure it above; the rest lock their numbers behind paid APIs, so we link rather than guess.

Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/pathfinding