#pathfinding
Live, measured metrics for the hashtag #pathfinding from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #pathfinding
This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.
Day-by-day usage
measured · fosstodon.org (Mastodon public tags API) · fetched 2026-09-11 03:29 UTC1 uses by 1 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · fosstodon.org (Mastodon public search API) · fetched 2026-09-11 03:29 UTCLive pulse
measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-09-11 03:29 UTCEverything below is measured over the latest 40 public posts (spanning ~18666 hours).
Posting hours (UTC) — busiest: 00:00
Languages: English (39) · Russian (1)
Avg boosts / post: 0.9
Top of the latest posts
Some _very_ early algorithm concept/pre-viz sketches/explorations for the Tron Legacy (2010) intro sequence. They informed another concept/approach in which we applied a similar algorithm to progressively trace out edges of an initially inv
Godot 4 / NavigationServer3D, three things: 1. First frame: map_get_path() returns [] silently. Iteration is 0. Poll map_get_iteration_id(). 2. map_get_path() stops at 4096 polygons by default. Big navmesh → path ends short, looks like a br
I kept hitting the same five AStarGrid2D mistakes in Godot, so I wrote the reference I wanted — and built an interactive sandbox for the gotchas you have to *see*: corner-cutting across diagonal modes, weighted routing, and the jumping_enab
What “pathfinding” means
WikipediaPathfinding or pathing is the search, by a computer application, for the shortest route between two points. It is a more practical variant on solving mazes. This field of research is based heavily on Dijkstra's algorithm for finding the shortest path on a weighted graph.
“Pathfinding” on Wikipedia (CC BY-SA) →#pathfinding across platforms
every network with a public tag surfaceFollow #pathfinding straight to each platform’s own tag page. Where a platform publishes open data we measure it above; the rest lock their numbers behind paid APIs, so we link rather than guess.
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/pathfinding