#permadeath
Live, measured metrics for the hashtag #permadeath from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #permadeath
This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.
Day-by-day usage
measured · mastodon.online (Mastodon public tags API) · fetched 2026-09-28 14:28 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · mastodon.online (Mastodon public search API) · fetched 2026-09-28 14:28 UTCLive pulse
measured · mastodon.online (Mastodon tag timeline) · fetched 2026-09-28 14:28 UTCEverything below is measured over the latest 39 public posts (spanning ~37685 hours).
Posting hours (UTC) — busiest: 14:00
Languages: English (27) · Portuguese (2) · Italian (1) · Spanish (1)
Avg boosts / post: 0.5
Top of the latest posts
Kotaku: Unreal: Diablo IV Streamer Beats World Boss Almost Entirely Solo https://kotaku.com/diablo-4-twitch-youtube-streamer-wudijo-ashava-rogue-1850274905 #gaming #tech #kotaku #videogameswithisometricgraphics #multiplayeronlinegames #role
Quest for Glory: Shadows of Darkness, released in 1993 Released for: PC (Microsoft Windows), DOS Point-and-click; Puzzle; Role-playing (RPG); Adventure Fantasy ghosts, vampire, magic, guild, permadeath, rabbit, undead, sacrifice, pixel art,
Quest for Glory III: Wages of War, released in 1992 Released for: DOS Point-and-click; Role-playing (RPG); Adventure Fantasy magic, permadeath, day/night cycle, leveling up, character growth, character creation, stat tracking, sleeping, sha
What “permadeath” means
Wiktionary · Wikipediapermadeath
- nounPermanent death, where the player cannot continue but is obliged to restart the game from the beginning.
Permadeath is a game mechanic in both tabletop games and video games in which player characters who lose all of their health are considered dead and cannot be used anymore; it is one form of death in video games. Depending on the situation, this could require the player to create a new character to continue, or completely restart the game potentially losing nearly all progress made. Other terms include persona death and player death. Some video games offer a hardcore mode that features this mech
“Permadeath” on Wikipedia (CC BY-SA) →#permadeath across platforms
every network with a public tag surfaceFollow #permadeath straight to each platform’s own tag page. Where a platform publishes open data we measure it above; the rest lock their numbers behind paid APIs, so we link rather than guess.
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/permadeath