#PipelineJournal

Live, measured metrics for the hashtag #PipelineJournal from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.

hashtag.org network · sponsored

Own #pipelinejournal

This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.

$5.00/ year · 15-character #name
Claim #pipelinejournal$5.00/yrBuy on hashtag.space (web3)
card via hashtag.org · tokens via hashtag.space
0
Uses / 7 days
Mastodon
0
Accounts / 7 days
Mastodon
40
Recent posts
Mastodon
~0/hr
Recent pace
Mastodon · last 40
1.7
Avg reactions / post
Mastodon · last 40

Day-by-day usage

measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-29 22:44 UTC
0
07-23
0
07-24
0
07-25
0
07-26
0
07-27
0
07-28
0
07-29

0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.

Related hashtags

measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-29 22:44 UTC

No related tags with measured usage found for #pipelinejournal.

Live pulse

measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-29 22:44 UTC

Everything below is measured over the latest 40 public posts (spanning ~12721 hours).

Posting hours (UTC) — busiest: 15:00

00:0012:0023:00

Languages: English (40)

Avg boosts / post: 0.2

Top of the latest posts

  • Integrating the #blender asset library directly into our Asset Manager. Dragging & dropping assets for set dressing purposes from the asset library trumps #maya a million times over. Then export to USD, now we're cooking on gas!!! #pipeline

    Chris@flipsideza712024-10-01 08:41 UTCView post →
  • Just to add insult to injury, #Maya uses 'map1' as its default, but auto renames to st on #USD export. So whilst exporting alembics from #Blender we then had two UV maps in Maya 'UVMap' and 'map1' when those files ultimately made it to rigg

    Chris@flipsideza632023-06-03 10:39 UTCView post →
  • Yes! That may have taken longer than it should have, but got it working! 💪 Cull Points based on Camera Frustum in vanilla Maya 2020, Bifrost 2.2.0.1! Its much easier in Maya 2023 and Bifrost 2.6+ but here we are! #maya #bifrost #camerafrus

    Chris@flipsideza502023-09-05 15:54 UTCView post →

Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/pipelinejournal