#piranhagames
Live, measured metrics for the hashtag #piranhagames from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #piranhagames
This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.
Day-by-day usage
measured · mastodon.online (Mastodon public tags API) · fetched 2026-10-11 00:02 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · mastodon.online (Mastodon public search API) · fetched 2026-10-11 00:02 UTCLive pulse
measured · mastodon.online (Mastodon tag timeline) · fetched 2026-10-11 00:02 UTCEverything below is measured over the latest 14 public posts (spanning ~44137 hours).
Posting hours (UTC) — busiest: 13:00
Languages: English (6) · German (5) · Italian (2) · Portuguese (1)
Avg boosts / post: 0.2
Top of the latest posts
Em 2011, há exatos 15 anos, saia o Duke Nukem Forever da #3DRealms e #GearboxSoftware e #TriptychGames e #PiranhaGames e #2KGames para #PC e #Xbox360 e #Playstation3 https://bdjogos.com.br/jogo.php?id=4772
How a trio of Canadian modders stumbled into making an official Die Hard game: 'I've had projects disappear that had 10 times the promise that this did' https://piefed.world/c/pcgaming/p/1097915/how-a-trio-of-canadian-modders-stumbled-into-
Piranha Games, licenziamenti nel team di MechWarrior 5: Clans. Ex dipendenti riportano tagli dovuti a una "ristrutturazione economica". Continua l'ondata di licenziamenti che sta colpendo l'intera industria dei videogiochi. #Notizievideogio
#piranhagames across platforms
every network with a public tag surfaceFollow #piranhagames straight to each platform’s own tag page. Where a platform publishes open data we measure it above; the rest lock their numbers behind paid APIs, so we link rather than guess.
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/piranhagames