#ProceduralMesh

Live, measured metrics for the hashtag #ProceduralMesh from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.

hashtag.org network · sponsored

Own #proceduralmesh

This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.

$5.00/ year · 14-character #name
Claim #proceduralmesh — $5.00/yr→Buy on hashtag.space (web3)
card via hashtag.org · tokens via hashtag.space
0
Uses / 7 days
Mastodon
0
Accounts / 7 days
Mastodon
40
Recent posts
Mastodon
~0.1/hr
Recent pace
Mastodon · last 40
0.4
Avg reactions / post
Mastodon · last 40
—
Reddit posts / month
Reddit search
—
Open-web mentions
hashtag.org Firehose

Day-by-day usage

measured · mastodon.social (Mastodon public tags API) · fetched 2026-09-30 12:55 UTC
0
09-24
0
09-25
0
09-26
0
09-27
0
09-28
0
09-29
0
09-30

0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.

Related hashtags

measured · mastodon.social (Mastodon public search API) · fetched 2026-09-30 12:55 UTC

No related tags with measured usage found for #proceduralmesh.

Live pulse

measured · mastodon.social (Mastodon tag timeline) · fetched 2026-09-30 12:55 UTC

Everything below is measured over the latest 40 public posts (spanning ~738 hours).

Posting hours (UTC) — busiest: 15:00

00:0012:0023:00

Languages: English (40)

Avg boosts / post: 0

Top of the latest posts

  • You wrote the vertex arrays. You wrote the triangle indices. And every time the design changed, you rewrote all of it. MeshNodes for Unity replaces that entire pipeline with a graph. Drag nodes. Connect outputs to inputs. Hit Build Mesh. No

    Badjano Entertainment@billyqueen♥ 2↻ 02026-09-03 15:31 UTCView post →
  • You wrote the vertex arrays. You wrote the triangle indices. And every time the design changed, you rewrote all of it. MeshNodes for Unity replaces that entire pipeline with a graph. Drag nodes. Connect outputs to inputs. Hit Build Mesh. No

    Badjano Entertainment@billyqueen♥ 2↻ 02026-09-03 15:30 UTCView post →
  • Stop writing mesh generation code. MeshNodes lets you build procedural geometry by connecting nodes — like Shader Graph, but for meshes. Bend. Twist. Extrude. Bevel. Merge. Bake. Done. https://assetstore.unity.com/packages/tools/modeling/me

    Badjano Entertainment@billyqueen♥ 2↻ 02026-09-01 21:30 UTCView post →

#proceduralmesh across platforms

every network with a public tag surface

Follow #proceduralmesh straight to each platform’s own tag page. Where a platform publishes open data we measure it above; the rest lock their numbers behind paid APIs, so we link rather than guess.

Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/proceduralmesh