#proceduralmesh
Live, measured metrics for the hashtag #proceduralmesh from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #proceduralmesh
This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.
Day-by-day usage
measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-27 09:30 UTC6 uses by 3 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-27 09:30 UTCNo related tags with measured usage found for #proceduralmesh.
Live pulse
measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-27 09:30 UTCEverything below is measured over the latest 20 public posts (spanning ~511 hours).
Posting hours (UTC) — busiest: 15:00
Languages: English (20)
Avg boosts / post: 0
Used together with
Top of the latest posts
MeshNodes v2.1 for Unity — docs, MCP/AI setup, and bug reports: Docs: https://github.com/BadjanoEntertainment/MeshNodes Issues: https://github.com/BadjanoEntertainment/MeshNodes/issues Asset Store → https://assetstore.unity.com/packages/too
You wrote the vertex arrays. You wrote the triangle indices. And every time the design changed, you rewrote all of it. MeshNodes for Unity replaces that entire pipeline with a graph. Drag nodes. Connect outputs to inputs. Hit Build Mesh. No
Stop writing mesh generation code. MeshNodes lets you build procedural geometry by connecting nodes — like Shader Graph, but for meshes. Bend. Twist. Extrude. Bevel. Merge. Bake. Done. https://assetstore.unity.com/packages/tools/modeling/me
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/proceduralmesh