#proceduralmesh

Live, measured metrics for the hashtag #proceduralmesh from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.

hashtag.org network · sponsored

Own #proceduralmesh

This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.

$5.00/ year · 14-character #name
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6
Uses / 7 days
Mastodon
3
Accounts / 7 days
Mastodon
20
Recent posts
Mastodon
~0/hr
Recent pace
Mastodon · last 20
0.1
Avg reactions / post
Mastodon · last 20

Day-by-day usage

measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-27 09:30 UTC
0
07-21
1
07-22
1
07-23
0
07-24
4
07-25
0
07-26
0
07-27

6 uses by 3 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.

Related hashtags

measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-27 09:30 UTC

No related tags with measured usage found for #proceduralmesh.

Live pulse

measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-27 09:30 UTC

Everything below is measured over the latest 20 public posts (spanning ~511 hours).

Posting hours (UTC) — busiest: 15:00

00:0012:0023:00

Languages: English (20)

Avg boosts / post: 0

Top of the latest posts

  • MeshNodes v2.1 for Unity — docs, MCP/AI setup, and bug reports: Docs: https://github.com/BadjanoEntertainment/MeshNodes Issues: https://github.com/BadjanoEntertainment/MeshNodes/issues Asset Store → https://assetstore.unity.com/packages/too

    Badjano Entertainment@[email protected]102026-07-15 21:30 UTCView post →
  • You wrote the vertex arrays. You wrote the triangle indices. And every time the design changed, you rewrote all of it. MeshNodes for Unity replaces that entire pipeline with a graph. Drag nodes. Connect outputs to inputs. Hit Build Mesh. No

    Badjano Entertainment@[email protected]102026-07-07 19:16 UTCView post →
  • Stop writing mesh generation code. MeshNodes lets you build procedural geometry by connecting nodes — like Shader Graph, but for meshes. Bend. Twist. Extrude. Bevel. Merge. Bake. Done. https://assetstore.unity.com/packages/tools/modeling/me

    Badjano Entertainment@[email protected]002026-07-25 21:30 UTCView post →

Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/proceduralmesh